Maya Workshop

I just completed a 2 week course in Maya. It's a high-power, cutting-edge, 3D modeling program used by every design discipline, including film. Here are a couple things I came up with using the techniques I learned:


Built a base geometry, shot particles within it, mapped them, and converted their trajectories into the resultant geometry.

Becoming proficient in this software is really going to help me in school and will also make me more competitive in the job market. I'm looking forward to seeing what I can do with it down the road!

1 comment:

  1. Wow, these pictures and videos are really impressive! That must have taken forever. Keep up the great work and good luck with your first week in school! =)